hi, thank you for stopping by!
welcome to the entertainment network that is coded_creativity.
we make games and music!
(scroll down for more details)
by “we”, i mean just me, tony. i am the sole creator here at coded_creativity. currently, i’m working on a game called “mixer”, and i have several prototypes for systems and early stages of projects across my portfolio.
if you want to see me work on said projects, hop over to twitch.tv/bolony_togna to watch me develop live! i am also open to freelance contracting, for which, you can find me on fiverr. i can compose, mix, and or master some music or sound effects, develop features for your game, or even edit a video for you (pricing and details available on my fiverr page). alternatively, you can contact me on ko-fi.
at the moment, this is a part-time endeavor, but i would love to do this full-time.
i’ve written code for a couple published games, including forza motorsport and djinni and thaco: trial by spire, and i was an engine developer for envrmnt, a small entity that no longer exists. right now, this is my main focus, which entails independent game development, and any programming contracts that come my way. additionally, i’ve released a good amount of music over the years, under the alias bolotone and with my band resuscitation. collectively, i have 2 full-length albums, 2 eps, and another 10+ singles released, all available across most streaming services.
i have a b.s. in computer science, concentrated in game systems. my coursework entailed deep dives into gameplay, multithreading, graphics, audio, and game engine tools. more information is visible in the descriptions of my projects.
unity; c#; hlsl; blender; pro tools 12; fl studio;
gameplay programming; linear algebra; physics; graphics programming; network programming; artificial intelligence; ui/ux; audio production; music composition; sound design; game design; 3d modelling;
making a little bartending game at the moment. details will be minimal on here, but you can get some sneak peaks through my live coding streams (@bolony_togna on twitch) and in the development logs to come!
c++; c#; wpf; xaml; sql;
audio programming; game systems; ui/ux;
contributed to developing the 8th installment in the renowned, award-winning franchise of racing simulators. notably, a winner of best sports/racing game and best innovation in accessibility at the 2023 game awards.
wpf; c#;
game systems; ui/ux; netcode; audio scripting;
contributed to the development of bluejeans: spaces, a virtual 2d/3d workspace made in the envrmnt engine. as an extension of blueJeans, a zoom alternative, users would be able to collaborate and communicate with fun features and expressive environments.
c++; jquery; c#;
game systems; multithreading; ui/ux; netcode; audio systems;
worked on developing a game engine at verizon, on which bluejeans: spaces was developed. this was a proprietary game engine with ar and vr capabilities, running on multithreaded entity component system.
unity; c#;
systems architecture; ui/ux; ai systems; linear algebra; physics; audio engineering; graphics programming;
independently developing crunchtime; a survival horror game revolving around a game developer’s horrifying encounters at their job. this project has but paused due to the scope and timeline i have to work with, but i will be releasing when the time is right. early prototype dev logs are visible if you wish to see them.
unity; c#; mirror; pro tools 12; fl studio; musescore; guitar; bass; synthesizers;
game systems; game programming; networked programming; online multiplayer; ui/ux; linear algebra; physics; audio engineering; sound design; music composition; music performance; recording; audio production; mixing/mastering;
a 3d, online brawler, made in unity, where players participate in a dangerous sport, comparable to bumper cars in space. while it was unfortunately never released, i learned and improved my existing skills with this project, enough to the point where i believe it is worth sharing. additionally, you may listen to the soundtrack i composed and produced on my bandcamp.
c++; fmod; directx 11; simd;
game systems; linear algebra; game engine development; audio systems architecture; graphics programming;
developed a registration-based game engine with a multitude of capabilities, exhibited in the demo game I made for it (see vox tanx). while i made the majority of this for my university courses, this is a project i have revisited specifically with intentions of developing new features and plugins, such as a simd math library.
c++; modest engine; pro tools 12; musescore 3;
game systems; linear algebra; audio programming; sound design;
with the exception of 3d art assets, i independently developed vox tanx within the modest engine to demo its features. this was a 3-level tank game, where the player navigates a map to hunt and defeat waves of enemy tanks.
c++; stl; xaudio2;
real-time systems architecture; multithreading; audio systems; audio engineering;
the entirety of one my courses entailed the development of a real-time, multithreaded audio api. this program seamlessly runs in parallel to both game and graphics threads, allowing for smooth, immediate audio playback and controls.
c++; stl; waveout;
real-time systems architecture; multithreading; audio systems;
one project for an advanced multithreading course entailed creating a program to playback audio. several raw .wav files were provided, which would make up the theme-song to the jetsons in full, and the goal was to load, coordinate, and read all these files for audio playback.
c++; directx 11; hlsl;
graphics programming; linear algebra; shader programming;
this api was developed for one of my college courses, which was also a training exercise in graphics programming.
guitar; bass; synthesizers; vocals; pro tools 12; filmora; ezmix2; steven slate drums; musescore 4;
audio engineering; sound design; music composition; notation arranger; music performance; recording; audio production; mixing/mastering; video editing; social media promo;
resuscitation is a progressive death metal band i’ve been part of for a few years now. we’ve spent the past 3 years composing, recording, and producing an album independently. our debut album, “excoriate“, was finally released on october 1st, 2025.
guitar; bass; synthesizers; vocals; pro tools 12; fl studio; ableton; gimp; filmora; ezmix2; steven slate drums; musescore;
audio engineering; sound design; music composition; notation arranger; music performance; recording; audio production; album art; mixing/mastering; video editing; social media promo;
bolotone is my solo music endeavor. i’ve been making music since high school, and this has been my outlet for material that is extremely personal to me, experimental, and versatile.
| name | antonio bolonesso |
| youtube | @bolony_togna895 |
| antonio.bolonesso@protonmail.com | |
| city | seattle, wa |
| ko-fi | https://ko-fi.com/bolony_togna |
| fiverr | https://www.fiverr.com/sellers/bolony_togna/ |
| other links | https://linktr.ee/bolony_togna |